The Triangle Go Group | Staying Connected for Over 40 Years |
We all have heard many times
about all of the wonderful benefits the Internet has bestowed upon the
Go community. But it has been the view of some of the members of the
Triangle Go Group that there is a dark side to this Internet as well. It
has been my view that one of the cultural maladies the Internet has
inflicted on us is the loss of participation in Go tournaments.
Reversing the depressing decline in participation I have noticed in all
tournaments from North Carolina to Maryland (with the notable exception
of the Cherry Blossom), we at the Triangle Go Group decided to at least
try to stop the slide. Before going into the philosophical tangents,
here are the results:
The Joe Shoenfield Memorial Marathon Go Tournament
held September 29th, 2001 was a huge success.
Play began at 9:30 am and broke for only 1 hour for lunch, which was served at the site. The final round, round
Five, was the “Marathon Round”, so called because of the exhaustion of
the players and the fact that winning this round would earn 1.5 points
instead of the usual 1 point and so was important for tie-breaking
purposes. The Marathon round started at around 6pm and contained many
notable games. For example, two undefeateds, Will Daland and Walter
Nurmi, tangled for first place in Division C. And in Division A, Mr.
Yoshiteru Suzuki and Suk Jun Kim battled for the top prize. It should
be noted that Jun is one of the highest rated players in North
Carolina, and made the three hour drive from Charlotte to attend (and
apparently unafraid of having to give handicap stones). And Mr. Suzuki
is a great patron of Go in the area, who has over the last few
years opened a Friday evening Go club in Raleigh as part of the
Japanese Amity Association. Their final game was quite exciting—I
could hardly tear myself away to record results after a critical and
exceedingly complex ko developed in the very early middle game. We were
quite pleased to have these two players at the top of a 6 member Dan
section.
So why do we at Triangle Go Group feel over-the-board Go
still important? For one, Naturally, facing your opponent is not all fun and
games. Your computer will never eat a flaky sugar-encrusted donut while
you play, or smack his gum, or wiggle the table with his foot in a
room crammed with people like sardines in a hot can. However,
these little annoyances do not really detract from the experience,
but instead make it all the more unforgettable. And who could
forget the exquisite joy of the head fake—intently studying a
ridiculously unimportant corner of the board when you know you have one
of those opponents that slavishly follow every move your eyes make. For
all of these reasons and more should we always continue to promote
and celebrate real Go played on real boards by real
players. Why did we succeed You can have a five-round tournament in one day. We used 45
minutes of regular time, and 30 stones in 5 minutes for Byo-Yomi. Only
a handful of the nearly 140 games played were decided by time.
The only changes I would make would be to go with straight
round-robin pairing to make things move quicker (and avoid the
inevitable questioning of the murky logic behind Swiss-McMahon “band”
pairings). Another reason we succeeded So who was Joe Shoenfield? Joe was an internationally
respected logician and professor at Duke University. But more
importantly, he was one of the founders of the Triangle Go Group. It is
hard to believe, but he played Go in the Triangle area for over four
decades—long, long, before Go had appeared as a fashionable prop in
independent films and episodes of Ally McBeal. And every Tuesday
evening he was always one of the first to arrive and one of the last to
leave. He was quiet, but never shied from a debate on a subject he
was interested in. He also hummed quite a bit while playing. And
his persnickity attention to Go etiquette has become legend.
But
what I remember most about Joe was that he played all comers. And
he loved to play. And that what it is all about. We hoped
to create a tournament that would honor Joe's memory and foster
over-the-board play and good fellowship. I think we made a good start.
It was one of the largest tournaments in North Carolina history with 28 players. We had players from Lancaster Pennsylvania and Washington, DC. We had several players from Charlotte North Carolina.
face-to-face Go fosters learning in ways
that the quick “junk food” games on the Internet do not. I have played
many games on the Internet but they pass out of the memory with no more
trace than a fly momentarily alighting on your shoulder. The games
literally lack depth; that is, there is a subtle, but very real
importance to the tactile nature and three-dimensionality of the game.
And there are other intangibles you won’t get from staring at the
glowing box such as the after-tournament-game handshake, and your
opponent’s explanation of the move you missed in the Joseki. And then
the correction to your opponent’s analysis by the high dan player
standing by watching with a smile on his face. And who can forget the
epic long car ride home recounting your triumphs and blunders to your
Go comrades.
in getting such a high turnout? Was it
the money? Over 500 dollars in cash prizes were given to the first and
second place winners in each of four divisions. Perhaps it was the
novel format—five (!) rated games in one day. Perhaps it was fear of
being ridiculed for the next year for having missed such a great
event. Whatever the reason, the bottom line is that the format
works.
is that we have a strong local Go
community that made this tournament possible. Joe Berry and David Allen
of our brother club (Games Galore Go Club) in Raleigh provided
equipment and the manual pairing system. Peter Armenia and Lanya
Shapiro provided food and allowed us into their home (thus avoiding
fees for site rental). Dave Fruchtenicht, Charlie Alden, Frank
Salantrie, and Adam Bridges provided more food and logistical support.
But we did not forget that there was one member of our club
missing.